Q& A: Developing the visually striking Death Trash

"There†™s depth in the Death Trash world," says creator Stephan Hövelbrinks. "It's just consumed in a different way." ...



from Gamasutra Console/PC News http://www.gamasutra.com/view/news/384701/Qamp_A_Developing_the_visually_striking_Death_Trash.php
Q& A: Developing the visually striking Death Trash Q& A: Developing the visually striking Death Trash Reviewed by makinet on July 07, 2021 Rating: 5

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