"Implementing jumping in 3D is really difficult," says Miyamoto in newly-translated Super Mario 64 chats. "We had to design the levels so that as long as your jump was 'close enough', you†d make it." ...
from Gamasutra Console/PC News https://gamasutra.com/view/news/281843/How_Nintendo_devs_grappled_with_making_the_first_3D_Mario_game.php
Don't Miss: How Nintendo devs grappled with making the first 3D Mario game
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July 12, 2021
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